Part 33: The Ghost of Bern or, What The Fuck, Karel
Chapter 23: The Ghost of Bern or, What The Fuck, KarelSo last time we killed the king of Bern! This should have solved a good chunk of our problems and also got us some sweet loot!
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...but for some reason we can't just pick up the infinite-use 1-2 range sword because
Naturally, this is bullshit since by killing Zephiel we have surely absorbed his kingness and are therefore more than qualified, but the game wants to be difficult, so fuck it, let's get to chapter 23 without it.
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The great war that rattled the foundations of Elibe is over.
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I'm sure this comes as a big surprise to all of you who read the last chapter.
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Following the legendary weapons' light, Roy heads for the Dragon Sanctuary.
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the last surviving Wyvern General of Bern. With the remaining troops of Bern at her command, she awaits Roy's approach. With a heavy heart, Roy prepares to fight the ghost of the now dead Bern...
Why are these assholes following Zephiel anyway, he more or less wants them all dead...
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In addition to Roy and Wolt, here's our party, surprising absolutely no one. Though that reminds me...
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...I'll sell off some of this junk while I'm at it. There's a good reason, even!
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But before we can get to it, we must have
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Read: Commit suicide by
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I'm glad there's someone in the game who's buying that shit as much as I am!
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I'm sure it's supposed to be very sad except this chick could have saved everyone by just accepting defeat like a sane person.
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And then we have Roy.
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That is all I can do to atone for my betrayal...
Bleh.
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Anyway, here's the map.
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The island exists for the sole purpose of throwing hard-to-counter ballista bolts at you through the entire fucking thing. This is a killer ballista; the other two long ones. Notably, the trees by the long ballistae are impassable on foot - it's custom built to be super annoying no matter what you do.
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It makes me cranky.
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Eat Bolting, fuckface.
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And now it's mine.
...Wolt won't even get to use it up before we're through. It's kind of sad. Also he's going to be stuck on that island because it sure as hell isn't worth warping him back after clearing out the enemies...
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He also doesn't get a single crit despite it being a "killer" ballista.
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Does get a level though! Nice one, too. How in the hell is your speed higher than your defence?!
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And finally we have a chance to replenish our killer lances!
...and not much left to use them on. Woo hoo. Nonetheless, we do spend some of that white gem money on replenishing the inventories of the characters who use such things so they can kill more wyverns more better.
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It's actually a really nice couple of shops, with most of the really interesting weapons, just... not at a time where it's terribly useful.
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Of considerably greater import: One of the remaining two uses of the Hammerne goes to restoring the Armads. I had to wear that thing down a lot to get that perfect final shot in on Zephiel with Roy, and even replaying the map, it doesn't have many uses left.
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Hugh does important things, gets important numbers.
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Splitting up the party since there are two paths around the lake. After the first turn...
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This place will be a battlefield...
...things happen in the nearby village.
There's not a brigand on the map so there's no rush to get here, but... it's right there, we'll get to it next turn.
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...to be honest I can't really think of more than one "husband and daughter" team that could be relevant and god damn it I sent them the other way. Time-wasting, go!
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All the wyverns hanging out on the island charge straight at Wolt. I think he takes like, five points of damage through the entire map.
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The ballisticians make some attempts, too.
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You cannot best the Jeigan!
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Please leave us in peace.
Karel is a jerk. Looks like I'll have to get the shrub up in here after all.
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I have not given Fae all 30 caps, that would be silly. So she's starting to slow down a little.
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Still ridiculously good, though.
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I'm not showing most of this battle.
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Most of it isn't any more exciting than this, see.
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See?
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Our wyverns >>> their wyverns. Being blue gives you super strength.
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That's nice, keep getting the stats you haven't already maxed, you ludicrous flying death machine, you.
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Unlike the rest of the manga cameo weapons, this one has served me well!
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Cecilia gets this for dodging a ballista bolt. Our ballista >>>> their ballista.
Naturally.
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All right then, let's get to that whole Karel thing.
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And then we had a swordmaster.
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The famed Sword Saint. Known far and wide.
What he's known for, I'll never know. We're looking at Niime: Swordmaster Edition here. He's definitely useable, but he's way past the level where his stats would be really impressive and it's not as if he's going to get any str-
wait hold on this can't be right
...
Okay so
For some goddamn reason Karel's growths are HP 210, Str 130, Skl 140, Spd 140, Lck 120, Def 110, Res 100, for the one whole level he'd actually be able to gain in vanilla. If I were to use him, he'd soon turn into a monster. But... I already have Fir.
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After joining up, Karel can also have a chat with Bartre.
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You can also do the reverse and recruit him with Bartre and let him chat up Fir later, but it's basically the same conversation and I can't be arsed to type it out.
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Anyway, there are still wyverns to slaughter.
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The fifth and final charge of Hammerne goes to Maltet, which has been getting quite the workout over these past several maps.
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Marcus, though?
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Marcus doesn't need any stinkin' legendary weapons to kill a dragon.
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OH SH-
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-wait it was just Cecilia, never mind.
Still, that's a problem.
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I keep forgetting to check enemy inventories... This guy and the one on the right have sleep staves. The one on the far left berserk, the one in the middle physic.
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But two can play that kind of game.
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You will never wake up again.
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Jerrot isn't a Super Jeigan but he's doing his best to keep up.
His best isn't very good, mind, but he's trying.
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Cecilia dodges one, falls to the next.
It's fine, I wasn't expecting much from her anyway.
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It's ROY TIME.
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Come on Roy, you can do better.
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Hmhmhm.
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One of Bern's Wyvern Generals. Led the attack on Sacae.
And since we're right up in her grill now, here's Brunja. She's... there, I guess. She does have Bolting though, so she could get troublesome if someone with bad res gets within range (though the status staves are honestly a much bigger problem). Also Fimbulvetr, the A-rank anima tome... and a guiding ring because fuck you.
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Crud, the dragon moves!
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Even if I fall, Bern will rise once more!
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And then Noah eats a bolting on top of that. Not a good day to be Noah.
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And then Marcus gets put to sleep by the last druid. Dang it, Marcus.
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Let's make sure that never happens again.
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With some of the mooks out of the way, Roy reaches Brunja and
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Let me be... by your side again... like before...
the rest is history.
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He listened to me
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The final shop sells all the regular tomes, but... we don't really need any.
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With all the enemies dead, I idle for a bit to wring some more words out of Karel, because he's never getting deployed again.
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I kinda like Karel, though. People just keep being all
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Also, after watching the ending last time, we know Fir is totally stealing that title.
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Bartre gets in on it too a few rounds later.
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...but this one is kind of awkward with Fir standing right there.
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Anyway, since I read up on this and know I can only get so much supporting done on a single map, there's no reason to hang around any longer after that.
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(Read: Stay tuned for the adventures of Allan, Lance, and Treck.)
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Be that as it may, the chapter looks promising. I'm sure it will be educational. And full of dead dragons, but that's kind of a given, isn't it?